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£ 2.0 each

Guy Montag is a fireman. His job is to burn books, which are forbidden, being the source of all discord and unhappiness Even so, Montag is unhappy: there is discord in his marriage. Are books hidden in his house?


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£ 5.0 each

GULAG: A History is a narrative account of the origins and development of the Soviet concentration camps, from Lenin to Gorbachev. Based on archives, interviews, new research and recently published memoirs, the book explains the role that the camps played in the Soviet political and economic system. It also describes daily life in the camps: how people lived, worked, ate, slept, fought, died and survived.


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£ 10.0 each

Out of the devastation, destruction, and chaos of the fierce struggle between Phage and Akroma a new force is born, as Kamahl confronts his greatest foe--Karoma the destroyer


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£ 5.0 each

Staring At The Sun: Being at peace with your own mortality: Overcoming the Dread of Death A book of wisdom to help us overcome our anxiety of death


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£ 2.0 each

In the beginning there was… a turtle. Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. Particularly as it’s carried through space on the back of a giant turtle. It plays by different rules. But then, some things are the same everywhere. The Disc’s very existence is about to be threatened by a strange new blight: the world’s first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard…


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£ 2.0 each

After the war comes the darkness Terisiare lies in ruins. Nations have fallen, goblins raid the land, and an oppressive faith throttles the city-states. Now deep within the walls of the Conclave of Mages, Jodah must decide if unlocking his own immense power is worth taking a step into the dark lands. The epic of the Ice Age begins.


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£ 3.0 each

Florence, 1538: Artist Benvenuto Cellini creates the Medusa Amulet: a work of unimaginable power - and menace. The amulet can grant immortality to any who stare into it on a moonlit night, but it soon falls into the wrong hands. Chicago, the present day: Art historian David Franco's beloved sister, Sarah, is dying of cancer. When a mysterious widow offers him one million dollars to find the legendary amulet, he seizes the chance to pay off Sarah's medical bills - and offer her a chance of survival. The result is a desperate race against time that will take him across centuries and continents, from American archives to Renaissance courts, from the ramparts of the French Revolution to the dark depths of the Nazi party.


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£ 25.0 each

In a new novel based on the Magic: The Gathering game, the Ice Age has finally come to an end, but the world discovers that it now faces a new threat as legions of the undead unleash an evil new plague on the living.


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£ 2.0 each

Two female army high-flyers. Both acquainted with Jack Reacher. Both forced to resign from the service. Now they're both dead. Found in their own homes, naked, in a bath full of paint. Apparent victims of an army man. A loner, a smart guy with a score to settle. A ruthless vigilante. A man just like Jack Reacher.


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£ 2.0 each

A young Wall Street lawyer investigates his predecessor's suspicious death to uncover evidence of murder and discovers a plot orchestrate the biggest market crash since the Great Depression and reap billions from the melee


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£ 1.0 each

What If?: Serious Scientific Answers to Absurd Hypothetical Questions What If...One man decided to answer all the unanswerable questions, using science


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£ 1.0 each

Have you ever wished your partner came with an instruction booklet? This international bestseller is the answer to all the things you've ever wondered about the opposite sex. For their controversial new book on the differences between the way men and women think and communicate, Barbara and Allan Pease spent three years traveling around the world, collecting the dramatic findings of new research on the brain, investigating evolutionary biology, analyzing psychologists, studying social changes, and annoying the locals. The result is a sometimes shocking, always illuminating, and frequently hilarious look at where the battle line is drawn between the sexes, why it was drawn, and how to cross it. Read this book and understand--at last!--why men never listen, why women can't read maps, and why learning each other's secrets means you'll never have to say sorry again.


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£ 2.0 each

There’s deadly trouble in the corn country of Nebraska . . . and Jack Reacher walks right into it. First he falls foul of the Duncans, a local clan that has terrified an entire county into submission. But it’s the unsolved case of a missing child, already decades-old, that Reacher can’t let go. The Duncans want Reacher gone—and it’s not just past secrets they’re trying to hide. They’re awaiting a secret shipment that’s already late—and they have the kind of customers no one can afford to annoy. For as dangerous as the Duncans are, they’re just the bottom of a criminal food chain stretching halfway around the world. For Reacher, it would have made much more sense to keep on going, to put some distance between himself and the hard-core trouble that’s bearing down on him. For Reacher, that was also impossible.


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£ 1.5 each

Bruce Willis reprises his role as ex-CIA agent Frank Moses in this star-studded sequel to the action comedy based on D.C. Comics' cult graphic novel. Frank is brought out of retirement once again when he is asked to track down a nuclear device which has fallen into the wrong hands. In order to find out the device's location he must first speak to Edward Bailey (Anthony Hopkins), the scientist responsible for its creation, but to make matters worse his old partner Victoria (Helen Mirren) has been contracted to kill him with the help of a much renowned deadly assassin (Byung-hun Lee).


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£ 1.5 each

When his peaceful life is threatened by a high-tech assassin, former black-ops agent Frank Moses reassembles his old team in a last-ditch effort to survive and uncover his assailants.


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£ 1.5 each

A young computer hacker who comes to believe that the world around him is not as it appears to be. With the aid of mysterious subversive Morpheus (Laurence Fishburne), Neo discovers that his whole existence as he knows it is a lie. Together with Morpheus' acolyte Trinity (Carrie-Anne Moss), Neo begins to fight back against the computerised hierarchy which is secretly manipulating the human race.


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£ 1.0 each

In this second adventure, Neo and the rebel leaders estimate that they have 72 hours until Zion falls under siege to the Machine Army. Only a matter of hours separates the last human enclave on Earth from 250,000 Sentinels programmed to destroy mankind. But the citizens of Zion, emboldened by Morpheus conviction that the One will fulfill the Oracles Prophecy and end the war with the Machines, rest all manner of hope and expectation on Neo, who finds himself stalled by disturbing visions as he searches for a course of action


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£ 1.0 each

Neo finds himself trapped between the Matrix and the Real World. Meanwhile, Zion is preparing for the oncoming war with the machines with very little chances of survival. Neo's associates set out to free him from The Merovingian since it's believed that he is the One who will end the war between humans and the machines. What they do not know is that there is a threat from a third party, someone who has plans to destroy both worlds.


Quantity: 3
£ 0.03 each

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


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£ 4.0 each

Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.


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£ 0.02 each

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)


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£ 0.02 each

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.


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£ 2.0 each

+2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total.


Quantity: 1
£ 1.0 each

Nontoken creatures you control get +1/+1 and have vigilance.


Quantity: 1
£ 0.02 each

Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.


Quantity: 4
£ 1.5 each

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.


Quantity: 1
£ 0.2 each

Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. Seller


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£ 22.0 each

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.


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£ 3.5 each

Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.


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£ 0.05 each

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.


Quantity: 1
£ 5.5 each

Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.


Quantity: 4
£ 1.5 each

Flying, first strike, lifelink, protection from Demons and from Dragons


Quantity: 1
£ 3.5 each

Flying, first strike, lifelink, protection from Demons and from Dragons


Quantity: 2
£ 0.5 each

Other creatures you control get +1/+1.


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£ 8.0 each

Jetmir's Garden enters the battlefield tapped. Cycling 3 (3, Discard this card: Draw a card.)


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£ 10.0 each

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.


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£ 4.5 each

Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.


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£ 20.0 each

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."


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£ 48.0 each

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.


Quantity: 1
£ 55.0 each

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.


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£ 5.0 each

1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.